PolCompBall: The Boardgame/Balancing

Let me be honest here, The Boardgame has some huge balancing issues. Some cards are overpowered, some are underpowered. This is the page I'll use to try looking into how bad the balancing is. I'll use a point system to determine how powerful are certain cards. The more points, the more op the card is.

Point system
Each normal arrow adds 1 point. Double arrow adds 2 points. Split arrow adds 2 points. Circle adds 4 points. Spiral adds 1 point.

Arrows with one stamp add only 1/4 of their points. With two - 2/4. With three - 3/4.

Equality - negative 1 point.

Markets - negative 1 point.

Tradition - no points.

Progress - 1 point.

Production - negative 1/2 points.

Nature - 1 point.

Totality - negative 1 point.

Self - negative 1 point.

Hedonic - 1 point.

Stalwart - negative 1 point.

Liberty - no points.

Authority - 2 points.

Globe - 2 points.

Nation - no points.

Secular - negative 1/2 points.

Religious - negative 1 point.

Futuristic - negative 1 point.

Primal - negative 1 point.