PolCompBall: The Boardgame/Balancing

Let me be honest here, The Boardgame has some huge balancing issues. Some cards are overpowered. This is the page I'll use to try looking into how bad the balancing is. I'll use a point system to determine how powerful are certain cards. The more points, the more op the card is.

Point system
Each normal arrow adds 1 point. Double arrow adds 2 points. Split arrow adds 2 points. Circle adds 4 points. Spiral adds 1 point. Droplets add 1,5 points. Cancer adds 4 points. Small arrow adds 0,5 points. Pause symbol adds 1 point. Arrow outline adds 4 points.

Arrows with one stamp add only 1/4 of their points. With two - 2/4. With three - 3/4.

Equality - negative 1 point.

Markets - negative 1 point.

Tradition - negative 1/2 points.

Progress - 1 point.

Production - negative 1/2 points.

Nature - 1 point.

Totality - negative 1 point.

Self - negative 1 point.

Hedonic - 1 point.

Stalwart - negative 1 point.

Liberty - no points.

Authority - 2 points.

Globe - 2 points.

Nation - no points.

Secular - negative 1/2 points.

Religious - negative 1 point.

Futuristic - negative 1 point.

Primal - negative 1 point.

Deviant - negative 1 point.

Pure - 2 points.

Unplayable Type 1 - negative 6 points instead of the first cost. Sorted separately from other cards.

Unplayable Type 2 - negative 6 points. Sorted separately from other cards.

Special - depends on the card.

Card Balance
The list of cards from strongest to weakest.

Tiers
S+ (anything goes) - 10 or more points.

S (uber) - more than 7 points.

A (incredible) - 5 or more points.

B (good) - 3 or more points.

K (baseline) - 2 or more points.

V (neutralised) - less than 2 points.