User:ForestCryptid/Sandbox

Thoughtrealm (working title)

Basic Idea
Thoughtrealm is intended to be a tabletop-esque game about running a country and trying to bring your personal ideology to power within the game world. The end goal of playing the game is to implement a stable instance of your ideology in the game world, which means the win-condition for a given player is flexible and means a player can "win" while the game is still going on, or even lose after winning. The game would end when a highly stable sociopolitical order (dubbed "the status quo") emerges in the world.

Core Design Pillars
In order to run or influence your country, you have to be able to do a few things. The events of the game and the effects of players actions are mediated to them by the Game Master (GM), who acts as a midpoint between the players and the world. You interact with the world through a Leader, which acts as your Character and the leader of your country. In order to determine what type of country you are running, your leader takes up Classes which relate to your ideology. The first type of class is your Authority Class, you can pick the following: Your second type of class is your Economy Class, you can pick the following: Your third type of class is your Leadership Class, you can pick the following:
 * Get resources from the population to pay for stuff
 * Influence the population so they like and support you
 * Be able to expand into unoccupied space, or make improvements to preexisting spaces you control.
 * Fight other players and NPC Countries
 * Make deals with other players and NPCs
 * Achieve specific ideological goals (which you will have to work with the GM on)
 * Anarchist
 * Libertarian
 * Moderate
 * Authoritarian
 * Orwellian
 * Free Market
 * Capitalism
 * Corperatocracy
 * Regulationism
 * Planned
 * Fascist
 * Socialist
 * Communist
 * Communalist (meme communalism, cause fuck bookchin :troll:)
 * Meritocratic
 * Aristocratic
 * Democratic
 * Oligarchic
 * Autocratic
 * Monarchist
 * Autocratic
 * Gerentocratic
 * Theocratic